![]() The first and foremost benefit is the conservation of resources, i.e. This also applies to spell scrolls of up to 3rd level. Similarly, the Artificer’s Magic Item Adept feature reduces the crafting time for magic items with a rarity of common or uncommon to a quarter of its typical crafting time, and halves the cost. An elf could make a scroll every long rest while others are dreaming! That is the dream… if elves dreamt. This feature allows you to halve the gold and time you must spend to make spell scroll. As part of a long rest you can spend two hours performing light activity, or eight hours for a Pact of the Tome Warlock with the Aspect of the Moon Invocation, which would be a great way to free up more time for adventuring.Īnother way to allow for more time adventuring is through the Order of Scribes’ level 10 feature: Master Scrivener. you are allowed to have a total break time of 5 days for scribing a spell that takes 3 days to finish.ĭepending on whether your table sees scribing down spell scrolls as light activity, you could get more out of your day if you also want to progress scribing down a spell. The amount of time you can take off can however not be more than twice the time required, i.e. The good thing is that these days do not have to be consecutive. Each day that you want to count towards finishing your scroll you are required to spend at least 8 hours engaged in scribing your spell. No matter your world’s calendar, mechanically a workweek means 5 days. Additionally you need to have proficiency in the Arcana skill and provide the material components that the spell requires. ![]() To scribe a spell scroll you need to have the spell prepared, or it must be among your known spells, which is different from using the scroll, which only requires that you have the spell on your class’ spell list. ![]() Scribing a Spell Scroll is a downtime activity described in Xanathar’s Guide To Everything (XGE) which can take anywhere from 1 day to 48 workweeks and costs between 15 and 250,000 gp depending on the level of spell you want to scribe. Scribing scrolls yourself is more reliable, as you can pick the spell you want to scribe. Obtaining scrolls this way is fairly reliable in quantity, but not quality: the choice of spell is obviously going to be randomized, so it’s somewhat difficult to work with. If your DM is using the Dungeon Master’s Guide treasure tables, spell scrolls will appear roughly as often as potions of healing. You either get a spell scroll of your DM’s choice in something like a treasure hoard or you yourself create one. You can obtain spell scrolls from looting defeated enemies or in treasure hoards and the like, or you can scribe scrolls yourself. In general we recommend against using spell scrolls of a higher level than you can cast except when it is absolutely necessary anyway, and this variant rule is a negligible factor in that assessment. This table sounds worse than it is, as you would have already wasted the scroll anyway, it happens quite infrequently (you need to fail the check and the save) and most of its effects are not too awful. Once you fail, you have to make a DC 10 Intelligence saving throw, and if you fail you roll on the Scroll Mishaps table. On a failed check, the spell disappears from the scroll with no other effect.Ī variant rule which adds to the consequences of failing this check is Scroll Mishaps. If the spell is of a higher level than you can normally cast, you must make an ability check using your Spellcasting ability modifier to determine whether you cast it successfully. The scroll’s spell level determines its DC or bonus to attack. You can cast its spell without providing any material components by reading it using the scribed spell’s normal casting time. For a Cleric this would mean the spell must be on the Cleric spell list, whereas an Arcane Trickster Rogue requires the spell to be on the Wizard spell list. A spell scroll contains a single spell which is only readable and usable if the spell is on whatever spell list that is used by your class.
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